Here it is! Enjoy!
Click here to watch the CCR for Panacea.
Wow, it's been a journey. And it's almost over, too! Since the next two posts won't be the customary type, I figured I would use this one to reflect upon the process leading up to this point, now that the project is done.
It began with an idea - and not a very well-developed one, at that. I had a vague clue of the direction my film opening was going to take, but no concrete information that would help me begin the quest. By researching into the genre, I was able to gather more points to be incorporated into my project, and, about a week into the study, inspiration came to me. This is all illustrated throughout the first week of the portfolio assignment, of course, and available for any reader who comes across this blog.
Over time, the polishing of what once was a rather unclear goal was aided both by my own investigations and feedback from classmates. In comparing my product to others', I could see what mine was lacking, and devised ways to fill in the gaps. Thus came the idea for the character, who, until now, had remained both nameless and faceless.
Throughout the process, the overarching concept never left my mind: I wanted to do a descent into madness. Looking back, I see I may not have followed my own advice in some aspects, namely, holding back on the "madness" aspect. Still, knowing that an actual breakdown scene would be much more dramatic and powerful than the one included in the end of the opening, there is still room for more chaos. That is, the frustration in the opening passes as just that: vexation, but a well-based, motivated one. Still, it foreshadows that something much worse is about to come.
Though I do have some issues with details in the final product and in the overall process - I definitely should have timed myself better, and maybe chosen a better time of the day to record - it is a satisfactory outcome, in my opinion. Additionally, the mild complications that arose along the way only helped me better understand the technologies I have been working with (you can accompany my marvel at the camera app in one of my old posts).
Well, this is it. You can expect Panacea to be posted within the next two postings. Until then...
Farewell, my dear readers.
There is no clearer example of impulse decision than what I just did. I'M SCRAPPING ALL THE FOLEY OUT OF THE OPENING. Now that the project is done, I finally took time to carefully watch every second of the piece and... I found the added audio quite distracting. I had known from the start that the Foley would have to be toned down in order to allow "space" for the soundtrack, but even at 35% of its original capacity, the sounds take away from the overall feel of the piece. Here is a comparison of a scene with and without the Foley:
Baskerville Italic |
the "science feel" I was talking about |
There are few edits left to do! I still need to put text and adjust some stuff, but, overall, it is manageable. I've been using daytime to edit and record sounds, and nighttime to film (since I can only manipulate light in the darkness). The bright side is that much of the sounds I intend to use don't need to be "invented" - the actions shown in the recordings actually do produce the intended sounds. Still, I intend to use some asynchronous sounds to imply actions and act as a sound bridge (maybe). One example of this would be the sound of crumpling the paper before the paper ball is seen rolling on screen, then some of it while the image appears. The only other sounds I intend to use are grunts and sighs, which will have to be included as voiceovers.
I have been recording in my room (or my sisters', depending on the time and which is the quietest). I've also been using my sister's iPhone to capture the sounds as videos, then turning them into audios on iMovie.
Here it is! Enjoy! Click here to watch the CCR for Panacea .